X20 marks, rings, boots, capes
Been working on 2.0 all day today and decided on going back to 5 marks in X2.0. This will cause people be more conservative with their marks and travel more. I can also add more modes of transportation then. I think I will be slowing down gas a bit. Progression will be like this.
Travel speeds slow to fast:
Magical forms of transportation (Mystic blade and a new idea I have that is really cool)
Boots could also have a property that give you a burst of speed for a certain amount of time.
I will also be going to 4 rings slots right away and later I will add boots and capes. There is no point in getting you used to having 6 rings again only to remove 2 of them for the boots and cape slots later.
OK, I did a small update.
* You can't see spells under walls anymore.
* People in a raid with the same IP get all chars excluded from drops. Yes that means 2 people playing in the same house will not be able to attend the same raid.
* Ground items should be blocked in most cases also.
If you notice any problems let me know.
Xenimus 2.0 progress
Making progress every day, my todo list gets shorter all the time. I don't give out release dates but things are going well.
I changed Druids skill from critical energy over to critical magic. The amount of critical magic was incorrectly displayed as 50% whenit was actually only giving 25%. So I buffed it to 30% and that is correct.
Paladin hit points were increased to be closer to a Warrior and their Inner Strength skill was given slightly more power and increased in length.
Only 2 skeletons can be summoned now.
I did add a few areas to kill monsters but my main focus is on Xenimus 2.0 right now. This was not meant to be a huge update.
Balance and Contra update
Your request to convert the Druid Sidus spell over to spirit seemed reasonable, so that has been done.
Flame and shadow aura are not used very much so I increased the time they last and their strength slightly.
The armor skill for paladins was not giving the correct bonus amount. Each point was giving 1% and was supposed to be 2%. This has been fixed and will give a needed bonus to Paladins and Dark Paladins. I also gave them a bit more rage and their Inner Strength is slightly stronger.
Velocitas gives slightly less speed and is a little less powerful when casting it on others.
Wizards multi spell cast speed was increased slightly along with 1% more base magic bonus.
Warlocks were given 2% more base magic bonus.
Contra Magicus - big changes
If your resist dispell fails then there is a good chance of a 5 level nerf on existing buffs. You also get 20 seconds of protection from Contra Magicus. Some things like gas form and contra visus are still turned off.
You will see the regular spell affect when it works and a blue particle affect when it fails. Scrolls and potions are not longer affected.
The Fighter and Barbarian classes have been combined to create the Warrior class. I'm going to leave Berserk and Fierce Warrior as is, they are on the same timer so people can't use both of them but it gives them the ability to choose.
No shields with 2h weapons, 1h with moves, 2h with spin distance and bonus damage.
Giving them reduced resist all magic.
I'm sure some adjustments will be needed so let me know if you find anything.
Small balance update
I made a few adjustments based on the most recent balance post.
Wiped out the home mark location for charmed pets so they should not port back to their spawn point. Let me know how they act after this.
Gave Druids some more base spirit magic.
Increased Darkwar fire damage and gave them some more base attack speed.
Raids are now based on a point system. You gain points by doing different things and slowly lose points over time. So in order to qualify for gear at the end you must have been involved with the raid. You gain points by damaging the boss, and healing or buffing people in the raid. The server checks to see if the player needs to be healed or actually needs the buff before it gives you points.
The paladin multi buff is reduced for other players, it is the same for themselves.
Ultra monsters will now move faster than before. So if someone tries to drag monsters to the boss fight they should get caught and killed, before they were too slow.
I did some class balancing in several areas. Keep in mind that the changes are small! I don't want to over adjust things.
Druids have a little more hit points and magic power. They also have some base spirit damage to increase their multi spell strength and any other spirit spells.
Barbarian spin speed was lowered slightly.
Paladins have more hit points, natural rage and ferocious attack with a slightly larger boost going to ferocious attack. Dark Paladins were buffed the same way but with slightly more rage, just to make the different.
Darkwars were given a bit more fire magic and lethal attack.
Diabolists were given a bit more fire damage.
*** Team speak stuff ***
The Spider Queens poison should be stronger.
Charmed monsters should equip gear properly.
Someone mentioned a Hell Knight near location 591,493. I didn't find a Hell Knight at that location. Maybe someone is dragging one there?
Monsters should not spawn with revenge anymore and boss away ability was toned down slightly.
Players should be able to heal dead pets to bring them back.
Arrmor spell, minor stuff
Armor spell bonus is calculated a different way now and should make it more useful. It may be a little too strong and need changing.
I also changed some boss fighting logic.
Stat balance update
I added a system to make diminishing returns on stats so that people who stack all their points into one thing like strength or intelligence will start to see each point be worth less and less. I added a mouse over text box when adding the points so you can see how much each one is worth.
Series of server updates
I am doing a series of server updates to make adjustments to the items and classes in the game for the purposes of game balance. Over the next 10 days I expect to be updating the server at least once every two days and it should become less and less as time goes on. I will be creating threads on the message board for immediate feedback from players. The first in the series of updates started today.
hud and stuff
All consumable items can be turned on to show on the screen using the options screen.
Item piles can be set to sparkle. The sparkle settings are also on the options screen.
I reduced barbarian damage again, they are still a bit over powered.
Warlocks and Witches have some more automatic fire and shadow magic bonus.
Wizards were also increased in damage in all spell types.
Default gear for a new character is better now.
Exp stats update
The exp stats is now an option you can turn on using the options screen.
Item piles should now have the highest treasure level item at the top.
I reduced barbarian damage a little, they seemed to still be a bit over powered.
Warlocks and Witches have some automatic fire and shadow magic bonus.
Rangers internal calculation for arrow damage was restructured a bit. The skill shows as being
lowered from 4% to 3% but I changed the base the % is applied to so it will actually be more.
Small update today
I put a cap on maximus change % so it can not go above 50.
Berserk skill should show the proper time now.
Strength spell bonus has been lowered but it is harder to dispell.
Battle scrolls are not longer stackable.
The death knight task given by Corsix should work now.
There is a small graphical change you might like.
I adjusted fighters skills a bit so they are a bit stronger.
Warlocks/Witches are also slightly stronger with poison cloud and rot flesh.
Rangers multi shot damage was increased slightly and their dodge skill is better.
All adjustments are small! I don't want to make any large adjustments that might throw things out of balance.
Bosses should now spawn far more often and a few are a little easier to kill.
I adjusted all halberd damage.
Fixed some NPCs that improperly had a bow as their weapon,
Rage potions have a much less chance to be dispelled.
Graphics, world chat, and mini map
This is a cool update. Didn't take very long and added some nice things. World chat and mini map will help players a lot. There are also several new graphics upgrades for some of the shields and weapons.
The update this morning
I did an update of things that are server side only. The fixes/changes were High level monsters wont spawn near you, hiddens no longer stack, three star invisibility changes to regular invisibility on any action, guards should see gas form, ranger multi shot will stack twice on each monster, bosses should raise alignment properly now.
Render system update
I did a small update today to increase the speed of the internal rendering system. I'm not even sure if people will notice but it is more efficient for sure. If you do notice a difference let me know.
Character model update
Because this update is so huge I am going to put the files in the main installer and cut the size of the update to just a few files so any updates I do to fix bugs will be small quick downloads.
So from this point forward you will need to download the main install from the website manually and then let it download the update if it needs to.
Beams changing a bit
Just a graphical change. A human is the base char height, the new Lurker and Scallion are slightly shorter, the new Dreg and Half Orc are slightly taller. With the difference in heights and body size I had to program the beams to emit from exactly between the hands or it looked bad.
I also made a quick change to make the beams 3D so they don't appear flat when viewing in FP mode. This will also be good for future screen shots.
So really it's mostly done and I'm now going to be working on some GUI stuff to allow color selections. Then after some more testing I will put it out.
New character models/armor update
Things are going very well. Just finished up a new shader for special FX for the armors and characters. It will handle hair color or skin color depending on if you have hair or not. That means a Scallion or Lurker could be slightly blue or red. It will also handle mixing your armor texturs with other flowing textures.
Todays small update
PVP damage is now reduced by 25% instead of 50%. I also made constitution worth more HP for lower level characters. I will also be spawning Cron and the Spider Queen to see how hard it is for people to kill them.
Account ownership system
Accounts will now be owned by the registered Email address. Please use the website to convert your secret word to a registered email address. From now on if someone wants access to an account because an Email address is no longer in use or they forgot it, I will first send a confirmation email to the current registered Email address and wait for a response. If I don't get a response in 3 days or I get an undeliverable message then I will allow that person to own the account. They must still have proper proof they own the account.
Server Change posts
Several posts are on the message board where people can post their ideas and opinions about future changes to the game.
Helms, Hats, Exp, Items, Castles update
I like to work on the weakest graphics in the game and get it looking better. Helms and hats have for a long time looked terrible. I had most of them redone and I spent a lot of time fitting them on the character models properly.
The level 70 exp changes have been made and there are some new ways to get gear that I will let you discover.
Castles can now be upgraded in different ways
The message board has not been working for me and I assume it is down for everyone. If it does not come back soon I will setup a new one somewhere else.
Quick note about emails
A few of you have been emailing me about different things and I have been responding but you entered your email incorrectly so I get an 'undeliverable' message when I send it.
Make sure to enter your email correctly when using the contact pages.
More GUI updates and new graphics
I am applying the new GUI system to more of the game screens. Several more have been redone and are working much better.
I also had a graphic artist draw some rings, amulets, and necklaces for the game. They are much better then the old ones.
Graphics update - too much at once
After getting into programming the new graphics engine for the game I came to realize that doing all this at once is just too huge of an update. I need to divide it up into smaller chunks. I don't want to go so long without an update to the game anyway. So I will work on problem areas starting with the lag that some people get with the high poly demons, the ones you call pink demons that are dark red now. Then I will look at upgrading the GUI and making the game more user friendly.
I have adjusted the experience needed for level 65 and adjusted some other levels so the leveling is smoother as you get close to 70. I have also been creating a chart of quest level, kills, exp, and rewards so I can more precisely determine how much exp and rewards to give out based on the level of the quest. Right away I notice that Jugger gives out a level 30 quest to kill HKs for 55k exp. I'm not sure why that is so high but it will be adjusted. The general also gives out 3 quests that are all 10 levels apart but are all around 50k with different rewards. I will adjust those as well along with the evil side counter parts.
Android Xen --> Next update --> graphics update
The android version of Xenimus is very close to finished. There will be 2 versions. A free version that is basically a try before you buy version and then the full version that I have not decided on the price yet. I will compare to other games.
I will then do an update of quests, new killing areas, and a few other things.
The new graphics engine for the game will be a fairly large update and will take a few months of programming. When I get it done the internal graphics engine will be much better and able to do a lot more. I will also be adding the new GUI system that is far superior to the current GUI. The android version uses the new GUI if you want to see it. Animation will be the same at first but that is one of the reasons for this update. It will be much easier to integrate better animations into the game after this update.
Then some time after the graphics update I will do the character model update. There is still a lot to do on this and I do not have a release date.
The future of Xenimus
After the recent online meeting I had I know there have been some people concerned about continued development of the game. There is no need to be concerned in any way. I plan on implementing the new graphics engine as soon as possible. I have also recently had the 3-D models created for the character models. So as you can see I am obviously continuing development on the game.
My plan is to write put in the new graphics engine and then after that at some point put in the new character models.
The single player phone version will do a few different things. First it might increase awareness of the PC version of the game. I will let people know in the directions that it can be played online. There will be a free single player version and android owners download those games a lot. The game is nearly done and already has game play very similar to the PC version. Go ahead and download some of the free RPGs out there. They suck really bad so I will be one of the better ones out there. Second, I will have a graphics engine written for the phone so I can very easily put out other phone games. Third, it is likely going to help me get an android programming job so I can put more money into 3D models and advertising for the PC version.
Some people also think that I should not be spending my time working on the single player phone version. Well that is too bad! I will decide what I work on. I am the one that puts all the work, time, and money into this game. If you don't like it then quit the game. You do nothing but sit back and play a free game that I created and you have the arrogance to think you should be telling me how to spend my time? WTF is that BS.
Buying / Selling for real cash
I said a while back that people could buy or sell gear as long as they didn't do it in game. For the most part gear sellers have just ignored that request. It also does not seem to be something that is good for the game.
So from this point forward the rule will be simple. Any person caught buying or selling anything in the game for real cash will be wiped or deleted.
Anything already done is fine.
Todays small update
Just a small update to the tempest area. I made it a little easier to get in and a bit easier to on the lower level.
Update on new character models
Many of you know I have been having some new character models professionally created. Some screen shots are posted on the message board.
Looks like there will be around 16 different base armors for a total of 32 for male and female versions. Each one is costing about $100 so this base set will obviously be around $3200. Then the models need to be converted to all the different races.
Generally each race should not be too much work for the graphic artist. The humans will have to be modified/converted to each race. Elves, Dregs, and Dark Elves, will be easy because they are mainly skin tone and face changes. Things like Scallions, Lurkers, and the Half Orcs will require more work.
This brings me to my reason for this post. Because of the cost of this I will probably reduce the number of race options.
Good options: Human, Elf, Scallion, Dreg.
Evil options: Minion, Dark Elf, Lurker, Half Orc. (Minions will have the eye option)
Switching sides from good <--> evil will be a direct conversion as you see above. (Human/Minion, Elf/Dark Elf...)
The other races could be added in later but I think this will be the races when this update happens. There is no date on this update! Obviously there is a lot of work to be done yet.
Another small update
Added some graphics and an option to stop all guild invites.
Small update today
I put out a small optional update today, download it if you want to. It has a fix for the text to appear on top of other graphics properly and I also turned on crash tracking because a few people said they have crashed.
I was doing most of my posting on the message board but several people have said they would like to see me post here also.
Todays update was mostly to fix some GUI issues. The text is a bit short so I will stretch it taller a bit and I still need to work on the skills text. There will be another small update soon.
Update: I just put out the fix for the chat text and the skill text. It's optional so if you want the fix download and install the update.
Hacking and responsibility
Recently there have been some people being hacked. I would just like to reiterate the fact that it is your responsibility to protect your accounts. I try to help in some situations. If I do an IP scan and it looks like you have been sharing your account then I'm probably not going to do anything. If it looks like someone did log in and do something to your account then I am far more likely to try to fix the problem. It is ultimately your responsibility to protect your account.
New PvP system rules
This is how the new PvP rules should be working. if they are not then let me know and I will get it fixed. I do believe that things are currently working fine.
All three of the PvP commands (-all, -enemies, -monsters) will remain in the game because if the server ever gets switched back to good versus evil they will be needed. Some people have already voiced their opinion that they would like to see this happen, however that is an issue for a different thread.
First of all I have taken betrayal points out of the calculations for PvP. Betrayal points are now only used for deciding when you can get back into the Jeloc dungeon.
Currently the only non-PVP area of the game is the upper left quadrant of the map, in a good versus evil situation the lower right quadrant of the map would also be non-PVP.
if you go on -all in a non-PVP area you will go into PVP mode for 2 1/2 minutes. Once in PVP mode you can be attacked by people who are on -all or -enemies. the attacker would also then be in PVP mode. If you do not wish to engage in PVP then stay on -monsters.
if you go on -all in a full PVP area you should be able to attack anyone no matter what mode they are on. You will also go into PVP mode for 2 1/2 minutes but that is irrelevant unless you go back to a non-PVP area.
You will gain betrayal points if you kill someone who was not in PVP mode no matter what area they are in.
Tokens / Update
The token system was not working for a couple days because my website host company broke it and now has fixed it. They decided to block all ports on the website for some insane reason. I don't want to go into a huge rant about how pissed off I am at them, so lets just say those %$@#ing %$#@%s finally got it fixed!!
The update is going well, the new level 70 chest dungeon is done. I will let you know this. It is possible to get a Sword of Skull, Black Cloth, XenCon items, and all the Vexar gear. There are also some "less lucky" items you can get. Anyone 65 or higher can enter the area because you will probably need help, once you find it of course.
New website and new email
I think it would be best for people to also send in PayPal IDs that are dated before 7-18-2011. I'm finding that many people have not e-mailed me very recently, I've been scanning the last 2600 e-mails I have received and some people have none showing up.
You may have noticed (because you are here) that the website is up again. It is using the new host and I have setup my email through them instead of comcast with their worthless security.
My new email is: firstname.lastname@example.org
I'm going to always setup my email through the website host from now on so this email should never change again.
if you sent me an email during the time when the hacker had access to my email account (7-18-11 to 7-27-11) then send me a regular email through the website requesting a new secret word. Be sure to specify what you want. I will be using email history to confirm your the owner instead of Paypal IDs. So in other words the secret word request must come from an email address you have used in the past. This method of verification will only be valid because of this emergency. After things settle down I will go back to the old Paypal ID system. I will make a special note on all payments during that time so I know they could have been accessed by the hacker.
The hacker did NOT have access to my account that entire time because I was checking it on a regular basis, but I know he broke back in (because comcast is stupid) a couple times.
It is also important to note!!! The hacker never had access to any credit card info you may have used with Paypal. For your protection that information is never even sent to me.
Ownable structures can now be traded. people usually call them houses, but they don't really look like houses do they? Anyway an owner can now create a deed to a house with the -deed command. The deed is destroyed as soon as you trade it and ownership is instant. This is done so that only an owner can have a deed in their possesion.
Remeber the rules of ownership!!
Your highest level char must own it.
One house per account.
You must have bonus mode days.
casters can only own diamond shaped houses, fighters own square houses.
You must be level 8 or higher. (this may change later)
Requesting NDNT gear restore
You need to tell me when you lost it, I'm not going to try to guess what day it was.
I wrote a server function that will allow me to restore NDNT gear that you lost. if you lost gear make sure to have spots free in your inventory and then email me what you lost and I will restore it.
I will also be writing a function to extract password info from yesterdays backup and reset passwords to what they were before UNLESS you have already requested a reset and have access again.
Account passwords not working
For some reason the server is removing your passwords and forcing you to request a password change. I'm not sure why this is happening but I'm looking into it. There is no danger to your characters, it's just a password issue.
Game rules and admins
Recently I have had a chat with admins and it seems that people harass them a fair amount. I have let them know that it is perfectly fine with me if they ban people who are harassing them.
The admins are there to help keep the game clean and stop abuse of exploits or bugs. I don't want their playing experience to be worse just because they are admins. I know they already take a fair amount of BS from players, and as admins they should expect a bit of that, but if it gets out of hand or inappropriate you will get banned for it. If it gets excessive and I have to get involved you will get deleted for it.
This also brings up another subject. People who do things in the game just to be annoying are getting old. It's just stuipd to be puting skeletons near an entrance or port just to block it. I'm going to get a lot more strict on this and any other game abuse crap. That means after a couple warnings I'm going to delete the character. I'm done with this kind of game abuse.
PVP all you want, trash talk (within game rules) all you want, and I'm sure there are 100 other ways to be an asshole, but game abuse is not allowed and never has been.
Major changes to PvP and good vs evil
Vote on it here
PvP system poll
Check out the rest of the message board for other info.
Last night I put out a different version of the update that will fix the problem where items do not show all the properties they have. I suggest you download it if you are having issues with items. you could be trying to fully prop an item that is already full and you don't even know it.
PVP Stats page / new website hoster
The website is moved away from godaddy now to a new host that gives me "full trust" so I can program the website to do more. The PVP stats page works again (I'm working out some bugs on it) and I have already noticed an increase in speed, this host is much faster. Tokens paymens are very close to being automatic also.
Download the update if you want the particle fix.
Well this sucks
Looks like the server had a problems saving characters so when I did the update today it caused a rollback about 2 weeks. There is nothing I can do the data is lost. The characters you have now are the most recent. I will reprocess any token payments so those get properly updated.
Really sorry about this, I'm not sure what caused it.
I will spawn bosses many times over the next 2 weeks, I added bonus days to all accounts, and I boosted spawn rate.
Game not saving settings
This problem should be fixed if you download the current version C of the game.
Xenergy has a key logger in it!!!
I have warned people about this in the past that add on programs could have key loggers in them. Several Xenergy users have had gear missing. At first I thought there might be a problem with the server but I traced the gear to the creator of Xenergy. That means hea knows the passwords to any account that was using it.
Change your passwords right now!!
The update today
This update fixed some bugs and added the guild gui (graphical user interface). There was a crash bug in the game client when I first put it out. I fixed that bug and put out another version of the update. If you are crashing then download and install the update again.
Some other small bugs were also fixed.
This was NOT the class balancing update. I'm still working on that.
Non drop trade once items / account restoring
It is now possible for non drop trade once (NDTO) items to be pulled from chests. How they work should be obvious, if you trade them they become non drop non trade. Buying a NDTO item from the consignment merchant COUNTS AS A TRADE so it will not be tradable after you buy it. Taking your own item off consignment will not affect it.
I also reprogrammed a lot of the account restoring code. First try to log into your account like normal, the auto restore system works much better. If you don't see your chars then send me an email, I can restore them much easier now and I don't need to search the backups by the date you last played anymore.
Durability updated today
I updated durability again this morning so it has a max of 500 and should decrease at a slower rate now. I still plan on adjusting it more but I need feed back on the current rate. I also removed some of the randomness so its a more consistent rate.
I will be increasing the drop rate on Non Drop Non Trade (NDNT) gear. First what I will do is make some of the gear that drops be Non Drop Trade Once (NDTO). This will add more items to the game because you will see it show up at the consignment merchant. Previously dropped gear will not be changed from NDNT to NDTO.
Email should be fixed
I think I finally got the email system on the website working. It turned out to be that GoDaddy's servers were rejecting some emails.
if you sent me an email recently go ahead and give it another try.
New version of RPG demo
I just put out a new version of the RPG demo. It is a required download. The install is much smaller because I got rid of all the extra textures. Any test accounts will be gone so you will need to create new ones.
The server crashed today and it looks like the backup system failed. That caused a reset of a couple days. I'm really sorry about that and I'm working on the problem.
Update and xenlotto
I did the update today to add some new things and fix some bugs. I'm sorry about the server crashing recently, there seems to be a problem with the backup system. I have done some work on it and hopefully the problem is fixed.
Because of all the extra gold in the game right now I'm holding a lotto for a xencon item. It should help get a lot of gold out of the game and help the economy a lot. You can enter to win as many times as you like. It costs 1 platinum. Just type -xenlotto each time you want to enter. Next Sunday I will choose a random winner. You can enter as many times as you want.
Today while restoring a character there was a problem. I beleive the character file was corrupted and when the server attempted the import the corrupted file deleted some characters and goofed up some other stuff. I was forced to reset to this mornings backup file. Sorry for the problem.
The item reset
Well its done and seems to be working well for most people. if you lost your gear there is still a chance I can restore it for you depending on the date your character was restored from. Email me and I will look into it. The item wipe was at the beginning of 2008 so characters restored before then are wiped and will have their chest pulls reset.
Important poll for all players
There is an important poll on the messageboard that everyone should go and vote on. Please read it carefully.
Download the current update again if you would like to be able to bind to mouse buttons again and the mouse will not stay in effect while tabbed out of the game.
Working on the game this weekend
I was forced to do a 1 day reset, you may need to email me again to get characters restored. Sorry about that.
I'm going to be doing as much work as possible on the game this weekend.
if your having problems getting the game working you should download the current update and send me the MYDEBUG.TXT file after the game crashes.
Server merge today!!
Your marks will be reset!!
I have been thinking about making the game free for a long time now. The servers will be supported by micro transactions. A micro transaction is a small extra thing you can buy in the game that does cost real cash but are optional. Most people want to see the game expand and there are a lot of free game websites that would list Xenimus on their site if I change it to a free game.
All paid days people have when I get the conversion ready will be converted to tokens. Tokens will cost $1.00 each for now. In the future I may offer other price breaks on tokens if you buy a lot.
Tokens will be for your account and available to be spent on any character on an account.
Things tokens can be used for:
5 days of bonus mode play time (1 token and its for all chars on your account)
12 days of bonus mode play time (2 tokens and its for all chars on your account)
stat respec elixir (5 tokens)
skill respec elixir (5 tokens)
full stat/skill respec elixir (15 tokens)
100k exp (5 tokens)
These will be the first things offered, in the future I will add gear sets that can be bought, special temporary bonuses, chest pull resets. These are just ideas and could change at any time.
bonus mode play time will mean that you gain additional exp for each kill (10% for now), and the ability to own structures. Other perks will be added later.
So basically it would still only be $5.00 a month to play in bonus mode and you would get the exp bonus for all chars on your account.
I figure 100k exp would be helpful if you wanted to give your new character a head start but this would not be enough for anyone to become super powerful because that would be too expensive.
When characters are merged you will have access to all of them by pressing the refresh button on the character screen. Each time it will show your next 5 chars until you go back to the beginning. The character max will still be 5 but if you have more you can still get to them.
So if you have 12 characters there will be 2 pages of 5 and 1 page of 2. Of course because you are over the limit of 5 chars it would not be possible to create a 13th character.
Currently you have the advantage of bonus time counting for all 12 of those characters. For now I will leave it that way but new people with a 5 player limit might consider that unfair so it could change in the future.
One disadvantage is that you still must own structures with your highest level char so that might not be your main anymore.
I'm actually going to merge x1 and x3 into x2 because x2 has a high population (even if they are not playing atm) and they have the consignment merchant. X3 people should get all their stuff out of cons.
Graphics Update Today
The graphics update is out. It would be best to do the full download instead of the update. I put out a small fix for those of you that got the missing DLL error.
Some people have reported that their virus scanner is saying the game is a virus. Obviously its not a virus so you will need to disable the virus scanner for the install process.
With this large of an update I'm sure there will be a few bugs so please report them.
I'm currently working on an update for TD that will add several new items to the game as well as some new graphics. I'm buying as many 3D models as I can so they will look really nice. Some things like Axes and Maces are hard to find so I'm doing the best I can with those. No new armors will be going in right now but I certainly have plans for some new ones. Armors take more time.
X3 players will be able to vote soon on having their server merged or connected with the other servers. I'm considering merging all servers into a single server while I work on these graphics updates and if the game starts expanding again more servers could be added later. Plus I will be doing advertising again after the new graphics gets added. The new terrain system and armors are the main things I want to add.
Some people have been having crash problems with the game. Download the current update, it will write additional info to the MYDEBUG.TXT file about what is going on to help find the problem. Attach the debug file to an email and send it to me at email@example.com after you crash.
Chests are now mainly for chest pulls. Its still possible to get non drop non trade items but they will be much more rare. Low level NDNT items are the same to help newbs start out.
Pets should have the betrayal points of the owner and -enemies should work better and not allow you to hit things that would cause you to lose alignment. TEST THIS before trusting it becuase its not easy testing on my own here but it seemed to work.
The last bit of programming of the old anti pk system is gone now.
Spawn times have been adjusted. Slow areas should be faster and the constant spawn areas should be a bit slower.
People were abusing the ability to change guild names at any time, so now you lost that ability and guild name changes will cost 50g.
I fixed some bugs with the game client that might have been causing crashes when exiting.
I am seriously considering merging x1 and x2 and changing the name of x3 to x2.
Polls about the game
if you have not already voted then please take a look at these polls about future changes to the game.
Good / evil System poll
Chest pulls poll
Email is working again?
if your still having problems sending me emails from the website make sure to hit refresh a couple times and if its still not working send me an email at firstname.lastname@example.org and let me know what happens.
I had to move the entire website over to a new server, my old hosters were hosers not hosters.
Website Email problems
I know the email system on the website is not working. I didn't change the code at all so the people that host it must have changed something on their end. They can be so stupid sometimes and just change things on their end without telling anyone. I will get it fixed asap.
New message board
The xenimus FP message board will now also be used for TD also. New areas have been setup for posts on TD. I have been reading posts and posting on this message board for a while now if anyone wants to participate.
Obviously the people running Xentales have proven beyond any doubt that they have no ethics are are promoting the theft of the game by someone else.
The update today
This update has a few minor changes for game play. There is a -home and -closest command now so you can set your respawn town where you want or always appear in the closest place.
There is also a new packet encryption system. Some of you know about this new server that some people have setup. They have stolen copywrited material and changed it, obviously this is not legal. The packet encryption has been changed to put a stop to these other servers. If these other servers are not shut down I will be talking to a lawyer.
New spell graphics
I just finished up the spell graphics for the new fire and cold based spells. Those were the biggest thing holding up the update. New graphics is always trail and error, finding the right look so its cool. The first couple things I tried sucked. I have something now that looks good but isnt the same as any other spell and works similar to a beam style.
The update should be out soon but I'm not giving a release date, it will be out when its done.
Update on the balance update
I wanted to let you know what is going in so far. These things could still be adjusted! After looking at all the emails from people these are the things that most people agreed should be done.
Wizards need another primary damage type.
Druids should lose Noxa.
Clerics need better damage and an additional spell (probly Noxa)
Bows will have HP/MP steal added for rangers.
Paladins will get more HP and possibly another spell.
Barbarians will have resists lowered, their weekness should be magic.
Hit amulets will not be 100% chance anymore, they will give a bonus to hit so agility will be worth something again.
Noxa in general will not reflect as much damage for magical attacks and will not reflect multiple times for weapon attacks that have other damage bonuses.
I will be taking a look at rings and probably toning down their power for all of them.
Big change like this are dangerous for the game so I am being careful.
New email is setup
Password changes and other emails from the website are working again.
Sorry about the down time
I made the move to Tennessee and now live in a town called Hermitage just outside Nashville. The hacker crashed the servers while I was moving so there was nothing I could do to get the servers up. I don't even have an internet connection here yet. I'm doing updates from a free wifi area.
I will be doing the class balance update soon so please send me your ideas on what should be balanced. Make sure to keep an objective opinion. If your email looks like you are asking just to make your own class more powerful instead of trying to help the game be balanced I will delete it and your ideas will not be considered.
Don't assume that someone else will tell me something. if you have something to say then say it. I will be reading them all and considering everyones opinion. Please make the subject line dealing with this be 'Balance update'.
Anyone who only cares about making their own class more powerful and does not care about game balance should go here.
I should be a god!
I have had a lot to do recently. I might be moving again. This time to Nashville Tennessee! We had a XenCon there once and it was a cool place so we shall see what happens. In this economy I'm being forced take jobs where ever they are. Still working on FP of course and things are working great. I will be doing an update soon for TD to balance some class issues.
Some people were having problems with the update where the game would just quit for no reason. I just uploaded a new update that should fix that problem.
I did a server side update to make some changes to the PVP system.
Spin attack does not make you auto hittable, your enemy has a bonus to hit instead.
Betrayal points will now make a player appear as an enemy when doing a sensus. That player can then be killed by either side for PVP points.
BE CAREFUL!!! Test this new system carefully and let me know if there are any bugs.
The daily backup and monster reset should happen about 2am from now on.
People need to understand
You need to understand why I can't return gear that was traded for duped gear. Here is what happens. Some dishonest jerk dupes an item, then it gets traded possibly multiple times before it gets deleted. If I reverse your last trade the last person you traded with might be an honest player and now they are losing legit gear, and who knows how many times the duped item was traded and many of those trades could have been for multiple items and then other trades might have split up those items to any number of other players. So trying to reverse trades becomes a total nightmare.
Even if your trade was directly with the original duper and could be reversed its not fair to do it for some people and not others. I'm really sorry that it happened, we all hate the asshole dupers. I am working on trying to find the bug and fix it.
On a side note the duper has come forward and tried to black mail me for revealing the method of doing it. So far he wants his character back, a ton of NDNT gear including a sun staff and the 25 mil exp. This guy has also told me that he has a degree in computer science. That is very disturbing because it means he's not a kid. I expect a certain amount of dishonesty from some high school kids, high school sucks and there are a ton of people who will rip you off in a heart beat so dishonesty becomes a way of life. Your supposed to actually grow out of that when you get older. Having a degree does not mean jack, I have met people with masters degrees that were morons and some of the best game programmers in the world have no degree at all.
Characters deleted for cheating are NOT restored. The most the duper can get is a new character with 25 mil exp to start, and that's after the method is revealed, tested, and fixed.
Happens every time, the duper/cheater tries to black mail me for something.
I checked several commonly duped items today and deleted them from the game. People need to keep in mind that duped gear will be deleted no matter what. I'm sorry if you traded legit gear for the duped gear. I cannot restore the legit gear that you traded for duped gear, it gets traded and re-traded in no time and I can't be trying to reverse that many trades. The dupers accounts have been deleted.
if anyone wants to be honest and tell me how it works so I can fix it that would be great. I will give 25 million exp to anyone who can tell me how it works and I can get it fixed. The very last post on this page explains more.
Of course I'm trying to guess at how they are doing it but its hard to tell.
First I'm sorry for not posting in a while. My work currently focuses on Xenimus FP. The FP world designer is done and ready to go, so now I am working on getting the game client and server working properly and that is going very well also.
Soon I will be taking a break from work on FP to do an update for top down. The way things are looking, the top down update will be pretty good. I have made quite a few notes on things that will be going into the next update.
Quest EXP Adjustments
Recently I adjusted the EXP given by some of the new quests down some. This seems to have made some players mad. That is typical I guess, any time I reduce something like that almost everyone will fail to understand or even consider the possibility that it was a necessary change. Lets face it, if some people had their way Imps would drop spirit gear and be worth 10k exp each and everyone in the game would have a Sun Staff or Vis Gladius.
These quests didn't even exist in the game until recently. if I had put the quests in the game as they are right now everyone would think they were great, but because there were higher at first and I reduced them people are all freaking out about it.
All quest EXP will stay as it is for now and if adjustments are needed I will make them in the future.
Have been getting a lot of e-mails lately from people saying that the game is completely based on rings. The fact is that I allow people to wear six rings in this game. So of course rings have a large effect on the game. If you could wear six helmets then people would say it was helmet based, or if you could wear six pairs of gloves it would be glove based. So the game is not really based on rings, it's just that the number you are allowed to wear causes them to have a large effect.
One possible solution I have been thinking of is adding leggings and boots to the game. Those two additional slots would be taken from the ring slots. Then you would only be able to wear 4 rings. This will very likely be a future change.
Going very well. Just did a engine stress test and it was doing over 650,000 polys at 45 fps. This time the test was done with regular polys, sprites (trees and bushes), and some transparent polys to simulate particles and spells. This also had the shader system active. Old FP used to drag down to 30 fps and only be rendering a short distance from the player, this test was done while rendering 1/4 of the map. A second test showed that at double the standard distance of old FP I was able to stay around 60 fps. These tests were also done with no LOD (level of detail) system in place. So in other words small items that would normally not be rendered at long range were still being rendered.
VERY good results.
Emergency server maintenance
I was notified by my ISP that they will need to take down the servers for a short time. The DS will be down on the 18th from about 11:30 to 12:00, X1 and X2 down from about 11:00 to 11:30, then X2 again on the 20th from 11:00 to 2:00. All times are central. Its not the servers themselves that have any problems, it has to do with the connections to the servers and the backup power units.
A couple small changes
There is now a 5 second delay after doing a cross server transport before you can do another cross server transport. This change is to stop the duping bug people have been using. I know this will be a bit annoying but its the best solution. Other changes had to do with some minor quest bugs.
Just to be clear!
There have been some rumors that I'm giving up on TD! That is total BS! In fact I have a lot of plans for TD. A few characters need balancing yet and the professions system is one of the things on my mind lately. The thing is that its time for FP to get a turn so I'm working on that right now.
Not sure if anyone is aware of this but the game company I was at lost all their contracts because of the stock market crash. Investors are very tight right now so the company is going through some hard times like the rest of the country. I did talk with the owner of the company today and he is very interested in helping me find funding to turn the FP engine into an on line game. I'm not sure yet where all that will go.
Venture Capital and FP
The graphics engine is getting integrated very nicely. So far there have been almost no problems during the conversion. Not sure when it will be out but I'm certainly working on it.
I have also written up a business plan and started trying to find venture capital for development of FP. Xenimus FP is mostly done and with some funding I could finish it and professionally publish it. That would be the ultimate goal. I'm very serious about getting investors and have been submitting the business plan to different venture capital investment companies.
I just don't have the time to do all the work in FP like I did in TD. I have calculated the costs of starting a company and working on FP for 2 years and it will cost between 1.5 and 2 million! The up side is that even with a tiny player base of like 25000 players the investor would make back about 3 times their money. No recently released game is below 300,000 players and if Xenimus FP was to get that many an investor would make back about 90 million. Figuring the investor gets half the gross profits for 5 years charging 10/month. I want to keep the price under all the competition. It could probably be done for about 1 million if I cut a lot of corners but I would rather do it right.
Just imagine if Xenimus was a big hit! The amount an investor could make would be huge! Venture capital investors look for exactly that type of investment. Something with high potential for payback and this would certainly qualify.
With my recent 3D programming jobs I have really sharpened my graphics engine programming skills. Five years ago I was not ready to do this, but now I know I am.
I considered offering the ability for YOU the players to invest in the creation of FP, but that seems like it could be messy. I have had offers from people to buy TD Xenimus. Recently someone offered me 50k. If any of you happen to know of someone interested in that kind of investment let me know. But make sure they are serious, it will take a lot of money to do it.
Current FP work
The first person update is currently my main focus. I am now working on the shaders for FP engine. I did a benchmark test of the FP engine the other day and I was trying to get the frame rate to drop below 60 frames per second. The frame rate finally dropped down to 57 frames per second at 1,090,000 polygons. Needless to say that totally kicks ass. Keep in mind that this test was done with no other overhead. In other words just straight polygons with no particles or monsters running around. It was still an extremely successful test however.
I do plan on putting out a quest update for Xenimus TD soon. Eric and Ben from Green Bay have been very helpful designing new quests for people to do. I am currently looking over their scripting code.
I figured out why fighter classes were not getting the extra HP from the last update and fixed that.
Wizards needed some alternate types of magic damage to compete in PVP. I'm not going to make large adjustments in this area at a time. So to start I increased the strength of adgredi, fire, and ice projectiles for wizards and cut the magic cost in half. Give those spells a chance. OK, I forgot that wizards don't even have ice ball. I think wizards should have energy as a primary, with a secondary of fire or ice. I need to think on this more.
Obviously there has been some duping problems in the game. It has been very hard to track down but I did find an area that could cause a problem and fixed it.
The XENCON item drop 15 days was very interesting indeed. The server dropped a total of 10 Xencon helms and only 3 were found! In fact I know that there was a skeleton on X3 that had a helm for 2 days and on X1/X2 DS there was a pix that had one for most of December 26.
Someone reported a bug that female barbarians were not using proper animations. if you have this problem I need to know what race/class/and armor you are wearing when the bug happens so I can find it.
if you get hacked!!
First of all it is your responsibility to protect your own account.
Do not download programs to "help" you with the game.
Do not open attachments to emails.
Do not talk to people you cant trust on instant message programs.
Do not log into the game at a friends house. They might put a key logger on their own computer or they may have a virus and don't know it themselves.
Do not give out your account info!!!!!! (nobody ever listens to me on this one)
if your account gets hacked keep in mind before you email me that it is 100% your own fault that it got hacked and that I will help you if I can but it is not my responsibility to do so. In order for me to do anything I have to find proper proof that your account was logged into.
Also keep in mind that you are responsible for what is done with your account. So if you let a hacker use your computer or your account you risk getting banned or deleted.
Official info on 25 mil exp
It seems that I need to be clear about this reward of 25 million exp for reporting a dupe bug.
1. Once the info is given to me on how it works I must be able to confirm that the bug exists.
2. The bug cannot be related to the servers going down in any way. I am well aware that in some situations it would be possible to dupe an item if the server was to go down at the proper moment.
3. After the bug is fixed the 25 mil exp can be given to any character or if multiple people discover it the exp could be split up.
4. If you want to be greedy and try to black mail me for more exp or items you can fuck off!
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